Default plugin for the tweening of Quaternion objects. More...
Public Member Functions | |
PlugQuaternion (Quaternion p_endVal) | |
Creates a new instance of this plugin using the main ease type. | |
PlugQuaternion (Quaternion p_endVal, EaseType p_easeType) | |
Creates a new instance of this plugin. | |
PlugQuaternion (Quaternion p_endVal, bool p_isRelative) | |
Creates a new instance of this plugin using the main ease type. | |
PlugQuaternion (Quaternion p_endVal, EaseType p_easeType, bool p_isRelative) | |
Creates a new instance of this plugin. | |
PlugQuaternion (Vector3 p_endVal) | |
Creates a new instance of this plugin using the main ease type. | |
PlugQuaternion (Vector3 p_endVal, EaseType p_easeType) | |
Creates a new instance of this plugin. | |
PlugQuaternion (Vector3 p_endVal, bool p_isRelative) | |
Creates a new instance of this plugin using the main ease type. | |
PlugQuaternion (Vector3 p_endVal, EaseType p_easeType, bool p_isRelative) | |
Creates a new instance of this plugin. | |
PlugQuaternion (Vector3 p_endVal, AnimationCurve p_easeAnimCurve, bool p_isRelative) | |
Creates a new instance of this plugin. | |
PlugQuaternion (Quaternion p_endVal, AnimationCurve p_easeAnimCurve, bool p_isRelative) | |
Creates a new instance of this plugin. | |
PlugQuaternion | Beyond360 () |
Parameter > Sets rotations to be calculated fully, and the end value will be reached using the full degrees of the given rotation, even if beyond 360 degrees. | |
PlugQuaternion | Beyond360 (bool p_beyond360) |
Parameter > Choose whether you want to calculate angles bigger than 360 degrees or not. In the first case, the end value will be reached using the full degrees of the given rotation. In the second case, the end value will be reached from the shortest direction. If the endValue is set as relative , this option will have no effect, and full beyond 360 rotations will always be used. |
Default plugin for the tweening of Quaternion objects.
PlugQuaternion | ( | Quaternion | p_endVal | ) |
Creates a new instance of this plugin using the main ease type.
p_endVal | The Quaternion value to tween to. |
PlugQuaternion | ( | Quaternion | p_endVal, |
EaseType | p_easeType | ||
) |
Creates a new instance of this plugin.
p_endVal | The Quaternion value to tween to. |
p_easeType | The EaseType to use. |
PlugQuaternion | ( | Quaternion | p_endVal, |
bool | p_isRelative | ||
) |
Creates a new instance of this plugin using the main ease type.
p_endVal | The Quaternion value to tween to. |
p_isRelative | If true , the given end value is considered relative instead than absolute. |
PlugQuaternion | ( | Quaternion | p_endVal, |
EaseType | p_easeType, | ||
bool | p_isRelative | ||
) |
Creates a new instance of this plugin.
p_endVal | The Quaternion value to tween to. |
p_easeType | The EaseType to use. |
p_isRelative | If true , the given end value is considered relative instead than absolute. |
PlugQuaternion | ( | Vector3 | p_endVal | ) |
Creates a new instance of this plugin using the main ease type.
p_endVal | The Vector3 euler angles to tween to. |
PlugQuaternion | ( | Vector3 | p_endVal, |
EaseType | p_easeType | ||
) |
Creates a new instance of this plugin.
p_endVal | The Vector3 euler angles to tween to. |
p_easeType | The EaseType to use. |
PlugQuaternion | ( | Vector3 | p_endVal, |
bool | p_isRelative | ||
) |
Creates a new instance of this plugin using the main ease type.
p_endVal | The Vector3 euler angles to tween to. |
p_isRelative | If true , the given end value is considered relative instead than absolute. |
PlugQuaternion | ( | Vector3 | p_endVal, |
EaseType | p_easeType, | ||
bool | p_isRelative | ||
) |
Creates a new instance of this plugin.
p_endVal | The Vector3 euler angles to tween to. |
p_easeType | The EaseType to use. |
p_isRelative | If true , the given end value is considered relative instead than absolute. |
PlugQuaternion | ( | Vector3 | p_endVal, |
AnimationCurve | p_easeAnimCurve, | ||
bool | p_isRelative | ||
) |
Creates a new instance of this plugin.
p_endVal | The Vector3 value to tween to. |
p_easeAnimCurve | The AnimationCurve to use for easing. |
p_isRelative | If true , the given end value is considered relative instead than absolute. |
PlugQuaternion | ( | Quaternion | p_endVal, |
AnimationCurve | p_easeAnimCurve, | ||
bool | p_isRelative | ||
) |
Creates a new instance of this plugin.
p_endVal | The Quaternion value to tween to. |
p_easeAnimCurve | The AnimationCurve to use for easing. |
p_isRelative | If true , the given end value is considered relative instead than absolute. |
Parameter > Sets rotations to be calculated fully, and the end value will be reached using the full degrees of the given rotation, even if beyond 360 degrees.
PlugQuaternion Beyond360 | ( | bool | p_beyond360 | ) |
Parameter > Choose whether you want to calculate angles bigger than 360 degrees or not. In the first case, the end value will be reached using the full degrees of the given rotation. In the second case, the end value will be reached from the shortest direction. If the endValue is set as relative
, this option will have no effect, and full beyond 360 rotations will always be used.
p_beyond360 | Set to true to use angles bigger than 360 degrees. |