Holoville.HOTween  1.2.010
Tweener Class Reference

Tween component, created by HOTween for each separate tween. More...

Inheritance diagram for Tweener:
ABSTweenComponent IHOTweenComponent

List of all members.

Public Member Functions

void Play (bool p_skipDelay)
 Resumes this Tweener.
void PlayForward (bool p_skipDelay)
 Resumes this Tweener and plays it forward.
override void Rewind ()
 Rewinds this Tweener (loops and tween delay included), and pauses it.
void Rewind (bool p_skipDelay)
 Rewinds this Tweener (loops included), and pauses it.
override void Restart ()
 Restarts this Tweener from the beginning (loops and tween delay included).
void Restart (bool p_skipDelay)
 Restarts this Tweener from the beginning (loops and tween delay included).
void ResetAndChangeParms (TweenType p_tweenType, float p_newDuration, TweenParms p_newParms)
 Completely resets the Tweener except its target, and applies a new TweenType, duration, and TweenParms.
override bool IsTweening (object p_target)
 Returns true if the given target and this Tweener target are the same, and the Tweener is running. Returns false both if the given target is not the same as this Tweener's, than if this Tweener is paused. This method is here to uniform Tweener with Sequence.
override bool IsTweening (string p_id)
 Returns true if the tween with the given string id is currently involved in a running tween or sequence. This method is here to uniform Tweener with Sequence.
override bool IsTweening (int p_id)
 Returns true if the tween with the given int id is currently involved in a running tween or sequence. This method is here to uniform Tweener with Sequence.
override bool IsLinkedTo (object p_target)
 Returns true if the given target and this Tweener target are the same. This method is here to uniform Tweener with Sequence.
override List< object > GetTweenTargets ()
 Returns a list containing the target of this tween.
Vector3 GetPointOnPath (float t)
 If this Tweener contains a PlugVector3Path tween, returns a point on the path at the given percentage (0 to 1). Returns a zero Vector if there's no path tween associated with this tween. Note that, if the tween wasn't started, the OnStart callback will be called the first time you call this method, because the tween needs to be initialized.
Tweener UsePartialPath (int p_waypointId0, int p_waypointId1)
 If this Tweener contains a PlugVector3Path tween, defines a portion of that path to use and re-adapt to (easing included), also re-adapting the duration to the correct partial, and rewinds/restarts the tween in its partial form (depending if it was paused or not).
Tweener UsePartialPath (int p_waypointId0, int p_waypointId1, float p_newDuration)
 If this Tweener contains a PlugVector3Path tween, defines a portion of that path to use and re-adapt to (easing included), and rewinds/restarts the tween in its partial form (depending if it was paused or not).
Tweener UsePartialPath (int p_waypointId0, int p_waypointId1, EaseType p_newEaseType)
 If this Tweener contains a PlugVector3Path tween, defines a portion of that path to use and re-adapt to (easing included), and rewinds/restarts the tween in its partial form (depending if it was paused or not).
Tweener UsePartialPath (int p_waypointId0, int p_waypointId1, float p_newDuration, EaseType p_newEaseType)
 If this Tweener contains a PlugVector3Path tween, defines a portion of that path to use and re-adapt to, and rewinds/restarts the tween in its partial form (depending if it was paused or not).
void ResetPath ()
 If this Tweener contains a PlugVector3Path tween that had been partialized, returns it to its original size, easing, and duration, and rewinds/restarts the tween in its partial form (depending if it was paused or not).
void Kill ()
 Kills this Tweener/Sequence, removes it from HOTween, and cleans it.
void Play ()
 Resumes this Tweener/Sequence (tween delay included).
void PlayForward ()
 Resumes this Tweener/Sequence (tween delay included) and plays it forward.
void PlayBackwards ()
 Resumes this Tweener/Sequence and plays it backwards.
void Pause ()
 Pauses this Tweener/Sequence.
void Reverse (bool p_forcePlay=false)
 Reverses this Tweener/Sequence, animating it backwards from its curren position.
void Complete ()
 Completes this Tweener/Sequence. Where a loop was involved, the Tweener/Sequence completes at the position where it would actually be after the set number of loops. If there were infinite loops, this method will have no effect.
bool GoTo (float p_time)
 Sends the Tweener/Sequence to the given time (taking also loops into account). If the time is bigger than the total Tweener/Sequence duration, it goes to the end.
bool GoTo (float p_time, bool p_forceUpdate)
 Sends the Tweener/Sequence to the given time (taking also loops into account). If the time is bigger than the total Tweener/Sequence duration, it goes to the end.
bool GoToAndPlay (float p_time)
 Sends the Tweener/Sequence to the given time (taking also loops into account) and plays it. If the time is bigger than the total Tweener/Sequence duration, it goes to the end.
bool GoToAndPlay (float p_time, bool p_forceUpdate)
 Sends the Tweener/Sequence to the given time (taking also loops into account) and plays it. If the time is bigger than the total Tweener/Sequence duration, it goes to the end.
IEnumerator WaitForCompletion ()
 A coroutine that waits until the Tweener/Sequence is complete (delays and loops included). You can use it inside a coroutine as a yield. Ex: yield return StartCoroutine( myTweenComponent.WaitForCompletion() );.
IEnumerator WaitForRewind ()
 A coroutine that waits until the Tweener/Sequence is rewinded (loops included). You can use it inside a coroutine as a yield. Ex: yield return StartCoroutine( myTweenComponent.WaitForRewind() );.
void ApplyCallback (CallbackType p_callbackType, TweenDelegate.TweenCallback p_callback)
 Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type.
void ApplyCallback (CallbackType p_callbackType, TweenDelegate.TweenCallbackWParms p_callback, params object[] p_callbackParms)
 Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type.
void ApplyCallback (CallbackType p_callbackType, GameObject p_sendMessageTarget, string p_methodName, object p_value, SendMessageOptions p_options=SendMessageOptions.RequireReceiver)
 Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type. This overload will use sendMessage to call the method named p_methodName on every MonoBehaviour in the p_sendMessageTarget GameObject.

Properties

bool isFrom [get, set]
 Indicates whether this is a FROM or a TO tween.
EaseType easeType [get, set]
 Ease type of this tweener (consider that the plugins you have set might have different ease types). Setting it will change the ease of all the plugins used by this tweener.
AnimationCurve easeAnimationCurve [get, set]
 Ease type of this tweener (consider that the plugins you have set might have different ease types). Setting it will change the ease of all the plugins used by this tweener.
float easeOvershootOrAmplitude [get, set]
 Eventual overshoot to use with Back easeTypes.
float easePeriod [get, set]
 Eventual period to use with Elastic easeTypes.
object target [get]
 Target of this tween.
bool pixelPerfect [get]
 true if this tween is animated via integers values only.
bool speedBased [get]
 true if this tween is animated by speed instead than by duration.
float delay [get]
 The delay that was set for this tween.
float elapsedDelay [get]
 The currently elapsed delay time.
string id [get, set]
 Eventual string ID of this Tweener/Sequence (more than one Tweener/Sequence can share the same ID, thus allowing for grouped operations). You can also use intId instead of id for faster operations.
int intId [get, set]
 Eventual int ID of this Tweener/Sequence (more than one Tweener/Sequence can share the same intId, thus allowing for grouped operations). The main difference from id is that while id is more legible, intId allows for faster operations.
bool autoKillOnComplete [get, set]
 Default is true, which means this Tweener/Sequence will be killed and removed from HOTween as soon as it's completed. If false doesn't remove this Tweener/Sequence from HOTween when it is completed, and you will need to call an HOTween.Kill to remove this Tweener/Sequence.
bool enabled [get, set]
 Default is true. If set to false, this Tweener/Sequence will not be updated, and any use of animation methods (Play/Pause/Rewind/etc) will be ignored (both if called directly via this instance, than if using HOTween.Play/Pause/Rewind/etc.).
float timeScale [get, set]
 Time scale that will be used by this Tweener/Sequence.
int loops [get, set]
 Number of times the Tweener/Sequence will run (-1 means the tween has infinite loops).
LoopType loopType [get, set]
 Type of loop for this Tweener/Sequence, in case loops is greater than 1 (or infinite).
float position [get, set]
 Gets and sets the time position of the Tweener/Sequence (loops are included when not infinite, delay is not).
float duration [get]
 Duration of this Tweener/Sequence, loops and tween delay excluded.
float fullDuration [get]
 Full duration of this Tweener/Sequence, loops included (when not infinite) but tween delay excluded.
float elapsed [get]
 Elapsed time within the current loop (tween delay excluded).
float fullElapsed [get]
 Full elapsed time including loops (but without considering tween delay).
UpdateType updateType [get]
 The update type for this Tweener/Sequence.
int completedLoops [get]
 Number of loops that have been executed.
bool destroyed [get]
 Returns a value of true if this Tweener/Sequence was destroyed (either because it was manually destroyed, because it was completed, or because its target was destroyed).
bool isEmpty [get]
 Returns a value of true if this Tweener/Sequence contains no tweens (if this is a tween, it means that no valid property to tween was set; if this is a sequence, it means no valid Tweener was yet added).
bool isReversed [get]
 Returns a value of true if this Tweener/Sequence is set to go backwards (because of a call to Reverse.
bool isLoopingBack [get]
 Returns a value of true when this Tweener/Sequence is in the "going backwards" part of a Yoyo loop.
bool isPaused [get]
 Returns a value of true if this Tweener/Sequence is paused.
bool hasStarted [get]
 Returns a value of true after this Tweener/Sequence was started the first time, or if a call to GoTo or GoToAndPlay was executed.
bool isComplete [get]
 Returns a value of true when this Tweener/Sequence is complete.
bool isSequenced [get]
 Returns a value of true if this Tweener/Sequence was added to a Sequence.

Detailed Description

Tween component, created by HOTween for each separate tween.

Author: Daniele Giardini (http://www.holoville.com)


Member Function Documentation

void ApplyCallback ( CallbackType  p_callbackType,
TweenDelegate.TweenCallback  p_callback 
) [inherited]

Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type.

Parameters:
p_callbackTypeThe type of callback to apply
p_callbackThe function to call, who must return void and accept no parameters

Implements IHOTweenComponent.

void ApplyCallback ( CallbackType  p_callbackType,
TweenDelegate.TweenCallbackWParms  p_callback,
params object[]  p_callbackParms 
) [inherited]

Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type.

Parameters:
p_callbackTypeThe type of callback to apply
p_callbackThe function to call. It must return void and has to accept a single parameter of type TweenEvent
p_callbackParmsAdditional comma separated parameters to pass to the function

Implements IHOTweenComponent.

void ApplyCallback ( CallbackType  p_callbackType,
GameObject  p_sendMessageTarget,
string  p_methodName,
object  p_value,
SendMessageOptions  p_options = SendMessageOptions.RequireReceiver 
) [inherited]

Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type. This overload will use sendMessage to call the method named p_methodName on every MonoBehaviour in the p_sendMessageTarget GameObject.

Parameters:
p_callbackTypeThe type of callback to apply
p_sendMessageTargetGameObject to target for sendMessage
p_methodNameName of the method to call
p_valueEventual additional parameter
p_optionsSendMessageOptions
void Complete ( ) [inherited]

Completes this Tweener/Sequence. Where a loop was involved, the Tweener/Sequence completes at the position where it would actually be after the set number of loops. If there were infinite loops, this method will have no effect.

Implements IHOTweenComponent.

Vector3 GetPointOnPath ( float  t)

If this Tweener contains a PlugVector3Path tween, returns a point on the path at the given percentage (0 to 1). Returns a zero Vector if there's no path tween associated with this tween. Note that, if the tween wasn't started, the OnStart callback will be called the first time you call this method, because the tween needs to be initialized.

Parameters:
tThe percentage (0 to 1) at which to get the point
override List<object> GetTweenTargets ( ) [virtual]

Returns a list containing the target of this tween.

Returns:
A list containing the target of this tween.

Implements ABSTweenComponent.

bool GoTo ( float  p_time) [inherited]

Sends the Tweener/Sequence to the given time (taking also loops into account). If the time is bigger than the total Tweener/Sequence duration, it goes to the end.

Parameters:
p_timeThe time where the Tweener/Sequence should be sent.
Returns:
Returns true if the Tweener/Sequence reached its end and was completed.

Implements IHOTweenComponent.

bool GoTo ( float  p_time,
bool  p_forceUpdate 
) [inherited]

Sends the Tweener/Sequence to the given time (taking also loops into account). If the time is bigger than the total Tweener/Sequence duration, it goes to the end.

Parameters:
p_timeThe time where the Tweener/Sequence should be sent.
p_forceUpdateBy default, if a Tweener/Sequence is already at the exact given time, it will not be refreshed. Setting this to true will force it to refresh (useful only if you want to be sure that any changes you made to the tweened property, outside of HOTween, are reset).
Returns:
Returns true if the Tweener/Sequence reached its end and was completed.
bool GoToAndPlay ( float  p_time) [inherited]

Sends the Tweener/Sequence to the given time (taking also loops into account) and plays it. If the time is bigger than the total Tweener/Sequence duration, it goes to the end.

Parameters:
p_timeThe time where the Tweener/Sequence should be sent.
Returns:
Returns true if the Tweener/Sequence reached its end and was completed.

Implements IHOTweenComponent.

bool GoToAndPlay ( float  p_time,
bool  p_forceUpdate 
) [inherited]

Sends the Tweener/Sequence to the given time (taking also loops into account) and plays it. If the time is bigger than the total Tweener/Sequence duration, it goes to the end.

Parameters:
p_timeThe time where the Tweener/Sequence should be sent.
p_forceUpdateBy default, if a Tweener/Sequence is already at the exact given time, it will not be refreshed. Setting this to true will force it to refresh (useful only if you want to be sure that any changes you made to the tweened property, outside of HOTween, are reset).
Returns:
Returns true if the Tweener/Sequence reached its end and was completed.
override bool IsLinkedTo ( object  p_target) [virtual]

Returns true if the given target and this Tweener target are the same. This method is here to uniform Tweener with Sequence.

Parameters:
p_targetThe target to check.
Returns:
A value of true if the given target and this Tweener target are the same.

Implements ABSTweenComponent.

override bool IsTweening ( object  p_target) [virtual]

Returns true if the given target and this Tweener target are the same, and the Tweener is running. Returns false both if the given target is not the same as this Tweener's, than if this Tweener is paused. This method is here to uniform Tweener with Sequence.

Parameters:
p_targetThe target to check.

Implements ABSTweenComponent.

override bool IsTweening ( string  p_id) [virtual]

Returns true if the tween with the given string id is currently involved in a running tween or sequence. This method is here to uniform Tweener with Sequence.

Parameters:
p_idThe id to check for.

Implements ABSTweenComponent.

override bool IsTweening ( int  p_id) [virtual]

Returns true if the tween with the given int id is currently involved in a running tween or sequence. This method is here to uniform Tweener with Sequence.

Parameters:
p_idThe id to check for.

Implements ABSTweenComponent.

void Kill ( ) [inherited]

Kills this Tweener/Sequence, removes it from HOTween, and cleans it.

Implements IHOTweenComponent.

void Pause ( ) [inherited]

Pauses this Tweener/Sequence.

Implements IHOTweenComponent.

void Play ( bool  p_skipDelay)

Resumes this Tweener.

Parameters:
p_skipDelayIf true skips any initial delay.
void Play ( ) [inherited]

Resumes this Tweener/Sequence (tween delay included).

Implements IHOTweenComponent.

void PlayBackwards ( ) [inherited]

Resumes this Tweener/Sequence and plays it backwards.

Implements IHOTweenComponent.

void PlayForward ( bool  p_skipDelay)

Resumes this Tweener and plays it forward.

Parameters:
p_skipDelayIf true skips any initial delay.
void PlayForward ( ) [inherited]

Resumes this Tweener/Sequence (tween delay included) and plays it forward.

Implements IHOTweenComponent.

void ResetAndChangeParms ( TweenType  p_tweenType,
float  p_newDuration,
TweenParms  p_newParms 
)

Completely resets the Tweener except its target, and applies a new TweenType, duration, and TweenParms.

Parameters:
p_tweenTypeNew tween type (to/from)
p_newDurationNew duration
p_newParmsNew parameters
void ResetPath ( )

If this Tweener contains a PlugVector3Path tween that had been partialized, returns it to its original size, easing, and duration, and rewinds/restarts the tween in its partial form (depending if it was paused or not).

override void Restart ( ) [virtual]

Restarts this Tweener from the beginning (loops and tween delay included).

Implements ABSTweenComponent.

void Restart ( bool  p_skipDelay)

Restarts this Tweener from the beginning (loops and tween delay included).

Parameters:
p_skipDelayIf true skips any initial delay.
void Reverse ( bool  p_forcePlay = false) [inherited]

Reverses this Tweener/Sequence, animating it backwards from its curren position.

Parameters:
p_forcePlayIf TRUE, the tween will also start playing in case it was paused, otherwise it will maintain its current play/pause state (default).

Implements IHOTweenComponent.

override void Rewind ( ) [virtual]

Rewinds this Tweener (loops and tween delay included), and pauses it.

Implements ABSTweenComponent.

void Rewind ( bool  p_skipDelay)

Rewinds this Tweener (loops included), and pauses it.

Parameters:
p_skipDelayIf true skips any initial delay.
Tweener UsePartialPath ( int  p_waypointId0,
int  p_waypointId1 
)

If this Tweener contains a PlugVector3Path tween, defines a portion of that path to use and re-adapt to (easing included), also re-adapting the duration to the correct partial, and rewinds/restarts the tween in its partial form (depending if it was paused or not).

Parameters:
p_waypointId0Id of the new starting waypoint on the current path. If you want to be sure you're targeting the first point in the path, pass -1 (this is because the first waypoint of the path might be different from the first waypoint you passed, in case the target Transform was not already on the starting position, and thus needed to reach it).
p_waypointId1Id of the new ending waypoint on the current path
Tweener UsePartialPath ( int  p_waypointId0,
int  p_waypointId1,
float  p_newDuration 
)

If this Tweener contains a PlugVector3Path tween, defines a portion of that path to use and re-adapt to (easing included), and rewinds/restarts the tween in its partial form (depending if it was paused or not).

Parameters:
p_waypointId0Id of the new starting waypoint on the current path. If you want to be sure you're targeting the first point in the path, pass -1 (this is because the first waypoint of the path might be different from the first waypoint you passed, in case the target Transform was not already on the starting position, and thus needed to reach it).
p_waypointId1Id of the new ending waypoint on the current path
p_newDurationTween duration of the partial path (if -1 auto-calculates the correct partial based on the original duration)
Tweener UsePartialPath ( int  p_waypointId0,
int  p_waypointId1,
EaseType  p_newEaseType 
)

If this Tweener contains a PlugVector3Path tween, defines a portion of that path to use and re-adapt to (easing included), and rewinds/restarts the tween in its partial form (depending if it was paused or not).

Parameters:
p_waypointId0Id of the new starting waypoint on the current path. If you want to be sure you're targeting the first point in the path, pass -1 (this is because the first waypoint of the path might be different from the first waypoint you passed, in case the target Transform was not already on the starting position, and thus needed to reach it).
p_waypointId1Id of the new ending waypoint on the current path
p_newEaseTypeNew EaseType to apply
Tweener UsePartialPath ( int  p_waypointId0,
int  p_waypointId1,
float  p_newDuration,
EaseType  p_newEaseType 
)

If this Tweener contains a PlugVector3Path tween, defines a portion of that path to use and re-adapt to, and rewinds/restarts the tween in its partial form (depending if it was paused or not).

Parameters:
p_waypointId0Id of the new starting waypoint on the current path. If you want to be sure you're targeting the first point in the path, pass -1 (this is because the first waypoint of the path might be different from the first waypoint you passed, in case the target Transform was not already on the starting position, and thus needed to reach it).
p_waypointId1Id of the new ending waypoint on the current path (-1 in case you want to target the ending waypoint of a closed path)
p_newDurationTween duration of the partial path (if -1 auto-calculates the correct partial based on the original duration)
p_newEaseTypeNew EaseType to apply
IEnumerator WaitForCompletion ( ) [inherited]

A coroutine that waits until the Tweener/Sequence is complete (delays and loops included). You can use it inside a coroutine as a yield. Ex: yield return StartCoroutine( myTweenComponent.WaitForCompletion() );.

Implements IHOTweenComponent.

IEnumerator WaitForRewind ( ) [inherited]

A coroutine that waits until the Tweener/Sequence is rewinded (loops included). You can use it inside a coroutine as a yield. Ex: yield return StartCoroutine( myTweenComponent.WaitForRewind() );.

Implements IHOTweenComponent.


Property Documentation

bool autoKillOnComplete [get, set, inherited]

Default is true, which means this Tweener/Sequence will be killed and removed from HOTween as soon as it's completed. If false doesn't remove this Tweener/Sequence from HOTween when it is completed, and you will need to call an HOTween.Kill to remove this Tweener/Sequence.

Implements IHOTweenComponent.

int completedLoops [get, inherited]

Number of loops that have been executed.

Implements IHOTweenComponent.

float delay [get]

The delay that was set for this tween.

bool destroyed [get, inherited]

Returns a value of true if this Tweener/Sequence was destroyed (either because it was manually destroyed, because it was completed, or because its target was destroyed).

float duration [get, inherited]

Duration of this Tweener/Sequence, loops and tween delay excluded.

Implements IHOTweenComponent.

AnimationCurve easeAnimationCurve [get, set]

Ease type of this tweener (consider that the plugins you have set might have different ease types). Setting it will change the ease of all the plugins used by this tweener.

float easeOvershootOrAmplitude [get, set]

Eventual overshoot to use with Back easeTypes.

float easePeriod [get, set]

Eventual period to use with Elastic easeTypes.

EaseType easeType [get, set]

Ease type of this tweener (consider that the plugins you have set might have different ease types). Setting it will change the ease of all the plugins used by this tweener.

float elapsed [get, inherited]

Elapsed time within the current loop (tween delay excluded).

Implements IHOTweenComponent.

float elapsedDelay [get]

The currently elapsed delay time.

bool enabled [get, set, inherited]

Default is true. If set to false, this Tweener/Sequence will not be updated, and any use of animation methods (Play/Pause/Rewind/etc) will be ignored (both if called directly via this instance, than if using HOTween.Play/Pause/Rewind/etc.).

Implements IHOTweenComponent.

float fullDuration [get, inherited]

Full duration of this Tweener/Sequence, loops included (when not infinite) but tween delay excluded.

Implements IHOTweenComponent.

float fullElapsed [get, inherited]

Full elapsed time including loops (but without considering tween delay).

Implements IHOTweenComponent.

bool hasStarted [get, inherited]

Returns a value of true after this Tweener/Sequence was started the first time, or if a call to GoTo or GoToAndPlay was executed.

Implements IHOTweenComponent.

string id [get, set, inherited]

Eventual string ID of this Tweener/Sequence (more than one Tweener/Sequence can share the same ID, thus allowing for grouped operations). You can also use intId instead of id for faster operations.

Implements IHOTweenComponent.

int intId [get, set, inherited]

Eventual int ID of this Tweener/Sequence (more than one Tweener/Sequence can share the same intId, thus allowing for grouped operations). The main difference from id is that while id is more legible, intId allows for faster operations.

Implements IHOTweenComponent.

bool isComplete [get, inherited]

Returns a value of true when this Tweener/Sequence is complete.

Implements IHOTweenComponent.

bool isEmpty [get, inherited]

Returns a value of true if this Tweener/Sequence contains no tweens (if this is a tween, it means that no valid property to tween was set; if this is a sequence, it means no valid Tweener was yet added).

Implements IHOTweenComponent.

bool isFrom [get, set]

Indicates whether this is a FROM or a TO tween.

bool isLoopingBack [get, inherited]

Returns a value of true when this Tweener/Sequence is in the "going backwards" part of a Yoyo loop.

Implements IHOTweenComponent.

bool isPaused [get, inherited]

Returns a value of true if this Tweener/Sequence is paused.

Implements IHOTweenComponent.

bool isReversed [get, inherited]

Returns a value of true if this Tweener/Sequence is set to go backwards (because of a call to Reverse.

Implements IHOTweenComponent.

bool isSequenced [get, inherited]

Returns a value of true if this Tweener/Sequence was added to a Sequence.

Implements IHOTweenComponent.

int loops [get, set, inherited]

Number of times the Tweener/Sequence will run (-1 means the tween has infinite loops).

Implements IHOTweenComponent.

LoopType loopType [get, set, inherited]

Type of loop for this Tweener/Sequence, in case loops is greater than 1 (or infinite).

Implements IHOTweenComponent.

bool pixelPerfect [get]

true if this tween is animated via integers values only.

float position [get, set, inherited]

Gets and sets the time position of the Tweener/Sequence (loops are included when not infinite, delay is not).

Implements IHOTweenComponent.

bool speedBased [get]

true if this tween is animated by speed instead than by duration.

object target [get]

Target of this tween.

float timeScale [get, set, inherited]

Time scale that will be used by this Tweener/Sequence.

Implements IHOTweenComponent.

UpdateType updateType [get, inherited]

The update type for this Tweener/Sequence.

Implements IHOTweenComponent.

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