Base class for all HOTween members (Tweener and Sequence). More...
Public Member Functions | |
void | Kill () |
Kills this Tweener/Sequence, removes it from HOTween, and cleans it. | |
void | Play () |
Resumes this Tweener/Sequence (tween delay included). | |
void | PlayForward () |
Resumes this Tweener/Sequence (tween delay included) and plays it forward. | |
void | PlayBackwards () |
Resumes this Tweener/Sequence and plays it backwards. | |
void | Pause () |
Pauses this Tweener/Sequence. | |
abstract void | Rewind () |
Rewinds this Tweener/Sequence (loops and tween delay included), and pauses it. | |
abstract void | Restart () |
Restarts this Tweener/Sequence from the beginning (loops and tween delay included). | |
void | Reverse (bool p_forcePlay=false) |
Reverses this Tweener/Sequence, animating it backwards from its curren position. | |
void | Complete () |
Completes this Tweener/Sequence. Where a loop was involved, the Tweener/Sequence completes at the position where it would actually be after the set number of loops. If there were infinite loops, this method will have no effect. | |
bool | GoTo (float p_time) |
Sends the Tweener/Sequence to the given time (taking also loops into account). If the time is bigger than the total Tweener/Sequence duration, it goes to the end. | |
bool | GoTo (float p_time, bool p_forceUpdate) |
Sends the Tweener/Sequence to the given time (taking also loops into account). If the time is bigger than the total Tweener/Sequence duration, it goes to the end. | |
bool | GoToAndPlay (float p_time) |
Sends the Tweener/Sequence to the given time (taking also loops into account) and plays it. If the time is bigger than the total Tweener/Sequence duration, it goes to the end. | |
bool | GoToAndPlay (float p_time, bool p_forceUpdate) |
Sends the Tweener/Sequence to the given time (taking also loops into account) and plays it. If the time is bigger than the total Tweener/Sequence duration, it goes to the end. | |
IEnumerator | WaitForCompletion () |
A coroutine that waits until the Tweener/Sequence is complete (delays and loops included). You can use it inside a coroutine as a yield. Ex: yield return StartCoroutine( myTweenComponent.WaitForCompletion() );. | |
IEnumerator | WaitForRewind () |
A coroutine that waits until the Tweener/Sequence is rewinded (loops included). You can use it inside a coroutine as a yield. Ex: yield return StartCoroutine( myTweenComponent.WaitForRewind() );. | |
void | ApplyCallback (CallbackType p_callbackType, TweenDelegate.TweenCallback p_callback) |
Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type. | |
void | ApplyCallback (CallbackType p_callbackType, TweenDelegate.TweenCallbackWParms p_callback, params object[] p_callbackParms) |
Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type. | |
void | ApplyCallback (CallbackType p_callbackType, GameObject p_sendMessageTarget, string p_methodName, object p_value, SendMessageOptions p_options=SendMessageOptions.RequireReceiver) |
Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type. This overload will use sendMessage to call the method named p_methodName on every MonoBehaviour in the p_sendMessageTarget GameObject. | |
abstract bool | IsTweening (object p_target) |
Returns true if the given target is currently involved in a running tween or sequence. Returns false both if the given target is not inside a tween, than if the relative tween is paused. To simply check if the target is attached to a tween or sequence, use IsLinkedTo( target ) instead. | |
abstract bool | IsTweening (string p_id) |
Returns true if the tween with the given string id is currently involved in a running tween or sequence. | |
abstract bool | IsTweening (int p_id) |
Returns true if the tween with the given int id is currently involved in a running tween or sequence. | |
abstract bool | IsLinkedTo (object p_target) |
Returns true if the given target is linked to a tween or sequence (running or not). | |
abstract List< object > | GetTweenTargets () |
Returns a list of all the targets of this tween, or NULL if there are none. | |
Properties | |
string | id [get, set] |
Eventual string ID of this Tweener/Sequence (more than one Tweener/Sequence can share the same ID, thus allowing for grouped operations). You can also use intId instead of id for faster operations. | |
int | intId [get, set] |
Eventual int ID of this Tweener/Sequence (more than one Tweener/Sequence can share the same intId, thus allowing for grouped operations). The main difference from id is that while id is more legible, intId allows for faster operations. | |
bool | autoKillOnComplete [get, set] |
Default is true , which means this Tweener/Sequence will be killed and removed from HOTween as soon as it's completed. If false doesn't remove this Tweener/Sequence from HOTween when it is completed, and you will need to call an HOTween.Kill to remove this Tweener/Sequence. | |
bool | enabled [get, set] |
Default is true . If set to false , this Tweener/Sequence will not be updated, and any use of animation methods (Play/Pause/Rewind/etc) will be ignored (both if called directly via this instance, than if using HOTween.Play/Pause/Rewind/etc.). | |
float | timeScale [get, set] |
Time scale that will be used by this Tweener/Sequence. | |
int | loops [get, set] |
Number of times the Tweener/Sequence will run (-1 means the tween has infinite loops). | |
LoopType | loopType [get, set] |
Type of loop for this Tweener/Sequence, in case loops is greater than 1 (or infinite). | |
float | position [get, set] |
Gets and sets the time position of the Tweener/Sequence (loops are included when not infinite, delay is not). | |
float | duration [get] |
Duration of this Tweener/Sequence, loops and tween delay excluded. | |
float | fullDuration [get] |
Full duration of this Tweener/Sequence, loops included (when not infinite) but tween delay excluded. | |
float | elapsed [get] |
Elapsed time within the current loop (tween delay excluded). | |
float | fullElapsed [get] |
Full elapsed time including loops (but without considering tween delay). | |
UpdateType | updateType [get] |
The update type for this Tweener/Sequence. | |
int | completedLoops [get] |
Number of loops that have been executed. | |
bool | destroyed [get] |
Returns a value of true if this Tweener/Sequence was destroyed (either because it was manually destroyed, because it was completed, or because its target was destroyed). | |
bool | isEmpty [get] |
Returns a value of true if this Tweener/Sequence contains no tweens (if this is a tween, it means that no valid property to tween was set; if this is a sequence, it means no valid Tweener was yet added). | |
bool | isReversed [get] |
Returns a value of true if this Tweener/Sequence is set to go backwards (because of a call to Reverse . | |
bool | isLoopingBack [get] |
Returns a value of true when this Tweener/Sequence is in the "going backwards" part of a Yoyo loop. | |
bool | isPaused [get] |
Returns a value of true if this Tweener/Sequence is paused. | |
bool | hasStarted [get] |
Returns a value of true after this Tweener/Sequence was started the first time, or if a call to GoTo or GoToAndPlay was executed. | |
bool | isComplete [get] |
Returns a value of true when this Tweener/Sequence is complete. | |
bool | isSequenced [get] |
Returns a value of true if this Tweener/Sequence was added to a Sequence. |
void ApplyCallback | ( | CallbackType | p_callbackType, |
TweenDelegate.TweenCallback | p_callback | ||
) |
Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type.
p_callbackType | The type of callback to apply |
p_callback | The function to call, who must return void and accept no parameters |
Implements IHOTweenComponent.
void ApplyCallback | ( | CallbackType | p_callbackType, |
TweenDelegate.TweenCallbackWParms | p_callback, | ||
params object[] | p_callbackParms | ||
) |
Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type.
p_callbackType | The type of callback to apply |
p_callback | The function to call. It must return void and has to accept a single parameter of type TweenEvent |
p_callbackParms | Additional comma separated parameters to pass to the function |
Implements IHOTweenComponent.
void ApplyCallback | ( | CallbackType | p_callbackType, |
GameObject | p_sendMessageTarget, | ||
string | p_methodName, | ||
object | p_value, | ||
SendMessageOptions | p_options = SendMessageOptions.RequireReceiver |
||
) |
Assigns the given callback to this Tweener/Sequence, overwriting any existing callbacks of the same type. This overload will use sendMessage to call the method named p_methodName on every MonoBehaviour in the p_sendMessageTarget GameObject.
p_callbackType | The type of callback to apply |
p_sendMessageTarget | GameObject to target for sendMessage |
p_methodName | Name of the method to call |
p_value | Eventual additional parameter |
p_options | SendMessageOptions |
void Complete | ( | ) |
Completes this Tweener/Sequence. Where a loop was involved, the Tweener/Sequence completes at the position where it would actually be after the set number of loops. If there were infinite loops, this method will have no effect.
Implements IHOTweenComponent.
abstract List<object> GetTweenTargets | ( | ) | [pure virtual] |
bool GoTo | ( | float | p_time | ) |
Sends the Tweener/Sequence to the given time (taking also loops into account). If the time is bigger than the total Tweener/Sequence duration, it goes to the end.
p_time | The time where the Tweener/Sequence should be sent. |
true
if the Tweener/Sequence reached its end and was completed. Implements IHOTweenComponent.
bool GoTo | ( | float | p_time, |
bool | p_forceUpdate | ||
) |
Sends the Tweener/Sequence to the given time (taking also loops into account). If the time is bigger than the total Tweener/Sequence duration, it goes to the end.
p_time | The time where the Tweener/Sequence should be sent. |
p_forceUpdate | By default, if a Tweener/Sequence is already at the exact given time, it will not be refreshed. Setting this to true will force it to refresh (useful only if you want to be sure that any changes you made to the tweened property, outside of HOTween, are reset). |
true
if the Tweener/Sequence reached its end and was completed. bool GoToAndPlay | ( | float | p_time | ) |
Sends the Tweener/Sequence to the given time (taking also loops into account) and plays it. If the time is bigger than the total Tweener/Sequence duration, it goes to the end.
p_time | The time where the Tweener/Sequence should be sent. |
true
if the Tweener/Sequence reached its end and was completed. Implements IHOTweenComponent.
bool GoToAndPlay | ( | float | p_time, |
bool | p_forceUpdate | ||
) |
Sends the Tweener/Sequence to the given time (taking also loops into account) and plays it. If the time is bigger than the total Tweener/Sequence duration, it goes to the end.
p_time | The time where the Tweener/Sequence should be sent. |
p_forceUpdate | By default, if a Tweener/Sequence is already at the exact given time, it will not be refreshed. Setting this to true will force it to refresh (useful only if you want to be sure that any changes you made to the tweened property, outside of HOTween, are reset). |
true
if the Tweener/Sequence reached its end and was completed. abstract bool IsLinkedTo | ( | object | p_target | ) | [pure virtual] |
Returns true
if the given target is linked to a tween or sequence (running or not).
p_target | The target to check. |
true
if the given target is linked to a tween or sequence (running or not). Implements IHOTweenComponent.
abstract bool IsTweening | ( | object | p_target | ) | [pure virtual] |
Returns true
if the given target is currently involved in a running tween or sequence. Returns false
both if the given target is not inside a tween, than if the relative tween is paused. To simply check if the target is attached to a tween or sequence, use IsLinkedTo( target )
instead.
p_target | The target to check. |
true
if the given target is currently involved in a running tween or sequence. Implements IHOTweenComponent.
abstract bool IsTweening | ( | string | p_id | ) | [pure virtual] |
abstract bool IsTweening | ( | int | p_id | ) | [pure virtual] |
void Kill | ( | ) |
Kills this Tweener/Sequence, removes it from HOTween, and cleans it.
Implements IHOTweenComponent.
void Pause | ( | ) |
Pauses this Tweener/Sequence.
Implements IHOTweenComponent.
void Play | ( | ) |
Resumes this Tweener/Sequence (tween delay included).
Implements IHOTweenComponent.
void PlayBackwards | ( | ) |
Resumes this Tweener/Sequence and plays it backwards.
Implements IHOTweenComponent.
void PlayForward | ( | ) |
Resumes this Tweener/Sequence (tween delay included) and plays it forward.
Implements IHOTweenComponent.
abstract void Restart | ( | ) | [pure virtual] |
Restarts this Tweener/Sequence from the beginning (loops and tween delay included).
Implements IHOTweenComponent.
void Reverse | ( | bool | p_forcePlay = false | ) |
Reverses this Tweener/Sequence, animating it backwards from its curren position.
p_forcePlay | If TRUE, the tween will also start playing in case it was paused, otherwise it will maintain its current play/pause state (default). |
Implements IHOTweenComponent.
abstract void Rewind | ( | ) | [pure virtual] |
Rewinds this Tweener/Sequence (loops and tween delay included), and pauses it.
Implements IHOTweenComponent.
IEnumerator WaitForCompletion | ( | ) |
A coroutine that waits until the Tweener/Sequence is complete (delays and loops included). You can use it inside a coroutine as a yield. Ex: yield return StartCoroutine( myTweenComponent.WaitForCompletion() );.
Implements IHOTweenComponent.
IEnumerator WaitForRewind | ( | ) |
A coroutine that waits until the Tweener/Sequence is rewinded (loops included). You can use it inside a coroutine as a yield. Ex: yield return StartCoroutine( myTweenComponent.WaitForRewind() );.
Implements IHOTweenComponent.
bool autoKillOnComplete [get, set] |
Default is true
, which means this Tweener/Sequence will be killed and removed from HOTween as soon as it's completed. If false
doesn't remove this Tweener/Sequence from HOTween when it is completed, and you will need to call an HOTween.Kill
to remove this Tweener/Sequence.
Implements IHOTweenComponent.
int completedLoops [get] |
Number of loops that have been executed.
Implements IHOTweenComponent.
bool destroyed [get] |
Returns a value of true
if this Tweener/Sequence was destroyed (either because it was manually destroyed, because it was completed, or because its target was destroyed).
float duration [get] |
Duration of this Tweener/Sequence, loops and tween delay excluded.
Implements IHOTweenComponent.
float elapsed [get] |
Elapsed time within the current loop (tween delay excluded).
Implements IHOTweenComponent.
bool enabled [get, set] |
Default is true
. If set to false
, this Tweener/Sequence will not be updated, and any use of animation methods (Play/Pause/Rewind/etc) will be ignored (both if called directly via this instance, than if using HOTween.Play/Pause/Rewind/etc.).
Implements IHOTweenComponent.
float fullDuration [get] |
Full duration of this Tweener/Sequence, loops included (when not infinite) but tween delay excluded.
Implements IHOTweenComponent.
float fullElapsed [get] |
Full elapsed time including loops (but without considering tween delay).
Implements IHOTweenComponent.
bool hasStarted [get] |
Returns a value of true
after this Tweener/Sequence was started the first time, or if a call to GoTo
or GoToAndPlay
was executed.
Implements IHOTweenComponent.
string id [get, set] |
Eventual string ID of this Tweener/Sequence (more than one Tweener/Sequence can share the same ID, thus allowing for grouped operations). You can also use intId
instead of id
for faster operations.
Implements IHOTweenComponent.
int intId [get, set] |
Eventual int ID of this Tweener/Sequence (more than one Tweener/Sequence can share the same intId, thus allowing for grouped operations). The main difference from id
is that while id
is more legible, intId
allows for faster operations.
Implements IHOTweenComponent.
bool isComplete [get] |
Returns a value of true
when this Tweener/Sequence is complete.
Implements IHOTweenComponent.
bool isEmpty [get] |
Returns a value of true
if this Tweener/Sequence contains no tweens (if this is a tween, it means that no valid property to tween was set; if this is a sequence, it means no valid Tweener was yet added).
Implements IHOTweenComponent.
bool isLoopingBack [get] |
Returns a value of true
when this Tweener/Sequence is in the "going backwards" part of a Yoyo loop.
Implements IHOTweenComponent.
bool isPaused [get] |
Returns a value of true
if this Tweener/Sequence is paused.
Implements IHOTweenComponent.
bool isReversed [get] |
Returns a value of true
if this Tweener/Sequence is set to go backwards (because of a call to Reverse
.
Implements IHOTweenComponent.
bool isSequenced [get] |
Returns a value of true
if this Tweener/Sequence was added to a Sequence.
Implements IHOTweenComponent.
int loops [get, set] |
Number of times the Tweener/Sequence will run (-1
means the tween has infinite loops).
Implements IHOTweenComponent.
Type of loop for this Tweener/Sequence, in case loops is greater than 1 (or infinite).
Implements IHOTweenComponent.
float position [get, set] |
Gets and sets the time position of the Tweener/Sequence (loops are included when not infinite, delay is not).
Implements IHOTweenComponent.
float timeScale [get, set] |
Time scale that will be used by this Tweener/Sequence.
Implements IHOTweenComponent.
UpdateType updateType [get] |
The update type for this Tweener/Sequence.
Implements IHOTweenComponent.